FLY UX

As part of my UX Diploma I researched and created a solution for the flight booking process.

CHALLENGE

Many flight booking websites take too long to complete, they are visually complex and also contain a handful of bugs. They fail to holistically consider the customer experience, resulting in lower sales due to unfinished booking and low customer satisfaction.


SOLUTION

Fly UX' website was designed from the ground up to be intuitive and speedy to use whilst utilising a clean and minimalistic interface. Bold colours, crystal clear choices and optimum usability were the spearheading priorities for this exciting project in association with Glasgow Caledonian University and the UX Design Institute.






STEP 1: USER RESEARCH

I conducted user testing with 3 different people using the EasyJet and IcelandAir websites to book flights to Reykjavik, Iceland. These tests highlighted several irritations for the users along with a few frustrating website errors including:

EasyJet: Too many steps, Missing seat allocation information (Which seat related to which individual)

IcelandAir:
Allowing multiple meal selection (When only 1 meal was allowed) then showing an error message. Long forms lacking visual reward for the user.

I then conducted a Depth Interview to find out which websites people prefer to book flights using, how often they travel, things they would improve about the flight booking process and which factors are most  important to them when using a service
(Price, flight times etc)

I also created a short survey to distribute to flight users to further understand the booking processes use cases and how to improve it. The results for the survey can be found here: https://andrew836.typeform.com/report/b8BIDp/mUMKcY6bxgAw19O6

STEP 2: COMPETITIVE BENCHMARKING

I then researched other airlines websites and highlighted parts that were great for the customer and parts that weren't so great, I then outlined my reasoning and how this could be improved moving forwards.

STEP 3: USER GOALS

I then put all my thoughts, observations and findings onto post it notes and sorted them into a structured, finalised Affinity diagram to represent my analysis of all the research conducted so far.

The headers can be found across the top of each column:
Baggage, Seats, Calendar, Landing page/Flights Search Page, Results page, Upsells, Summary on the Side of Page, Noise Reduction and Overall UX Improvements.

I then created a Customer Journey Map to show typical users movements and feelings through the flight booking process:

From all this research and data I then created an application flow of how a user moves through the booking process:

STEP 4: WIREFRAMING & PROTOTYPING

Next I created the low fidelity sketches of how FlyUX was to be designed and interact for the customer.

From here I next created a working medium-fidelity prototype for FlyUX:Click here to use the prototype

The intended flow for this prototype is: Manchester to Los Angeles - Round trip.Departing: 22nd April 2020Returning: 30th April 20201 Passenger

The flights are sorted by price and for this prototype, you can select the £349 outbound Bronze flight and the £310 return Bronze flight.​The food for the flight in this prototype allows you to select the Carrot and pumpkin soup with croutons outbound and the Prawn curry with jasmine rice on the return flight. 🥘

STEP 5: UI DESIGN

I then rebuilt the XD prototype screens in Figma and decided upon colours, typography and imagery to bring FLYUX to life. I really like the contrast between the soft peachy beige brown and the thick dark black. I wanted to ensure the rest of the design utilised white space to make it feel clean and efficient.

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